A/N: This is my first real attempt to write a Halo/Star Wars fic and i always wanted to try my hand at one. So please be kind in your reviews. Both Star Wars and Halo belong to there respective owners, not me so do not sue me i am broke :p
But enough of that, now on with the story.
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[Prologue] Cara mendapatkan camfrog pro gratis 2017.
2552 – The Covenant war comes to an close with Humanity and the leaders of the Covenant Separatist faction signing a peace treaty. While remnants of the old Covenant order slowly but surly reject the lies told to them by the Prophets and begin to accept humanity was in fact the directly related to the Forerunners.
2553 (January)- The Human race begins to rebuild their home world of Earth while the Covenant Separatist, lead by the Arbiter Thel 'Vadam, leave the Sol system to rebuild the civilizations. As well as to hunt down the remaining Covenant loyalist forces that are believed to have gone into hiding after the loss of High Charity and the Battle of earth.
2553(September)- Almost one year after the end of hostilities, a massive fleet of Covenant warships appears over Earth once again, sparking fears of a possible resumption of hostilities. But these fears are put to rest when it is learned that the fleet is commanded by none other than the Arbiter, himself. What is even more surprising is that the large fleet in orbit is in fact, a gift from the Separatist to the Human race. Lord Hood, the supreme leader of the United Nation Space Command, (U.N.S.C.) accepts the fleet and almost immediately, Human scientist and engineers crawl over the vessels in an attempt to reverse engineer the technology on board the vessels.
2559- With plans to rebuild the outer colonies to begin soon, a civilian government is formed and soon set up on Earth for the first time since the beginning of the war. Within months a new constitution is drawn up and the new Terran Union government is installed with it's first president, Alexander Walsh.
2561- The Colonial act of 2561 is drawn up. An act that would see a number of the outer colonies the ability to govern themselves as they seem fit. The move is widely celebrated among the populous and it sees a number of colonies that had survived the the war being granted semi independence. All the while still being members of the Terran Union government.
2565- The first U.N.S.C vessel to be built since the end of the war is commissioned. The frigate'USNC EXCALIBUR' is the first vessel to be constructed using both Human and Covenant technology. But despite being designated as a 'warship', the vessel is primarily used as a test bed for a number of weapons and systems to be used on future ship classes.
2567- The U.N.S.C. , along with the newly formed Sangheili Protectorate, begin joint patrols to hunt down small packs Covenant loyalist. Who have begun to attack vessels involved in the reconstruction of the outer colonies.
2570 (March)- The entire Terran Union is thrown into mourning, as Lord Terrence Hood passes away. A massive state funeral is held in the Capitol city of Geneva, while his body is laid to rest in his native Briton.
2570(November)- With 85% of the humanity's colonies rebuilt, astronomers discover that the Andromeda galaxy is a lot closer to the milky way than previously thought. But what really catches the attention of the T.U.G. , is the discovery of several planets on the very edge of that galaxy.
2573- Operation 'Homestead' is launched. A task force consisting of 3 of the new 'Endurance-class' colony ships with a combined number of 120,000 colonist and escorted by several U.N.S.C. warships, depart Harvest on a mission to colonize the newly discovered star system in the Andromeda galaxy. A trip that takes 2 months to complete. The first planet to be settled, as well as the star system is renamed 'Worth' While Terra forming activities begin on 2 more planets, named Mesa and Bounty.
2575- The 'Jacob Keys-class' destroyer enters service with the U.N.S.C. At nearly 650 meters in length and armed with a combination of both Human and Covenant based weaponry, they are the largest and most powerful class of destroyer to be utilized by Humanity. 155 are planed to be built in an attempt to rebuild the UNSC fleet.
2578- The YSS-1000-B 'Katana' strike fighter enters service, replacing the aging GA-TL 1'Longsword' interceptor as the U.N.S.C.'s primary space superiority fighter.
2582 (March)- Remnants of the old Covenant launches an attack against Harvest, but the meager fleet is quickly eliminated by the joint U.N.S.C./Sangheili fleet that had been in orbit at the time. But not before several ships, including one super carrier escape. With fears that the remaining vessels may try to attack the Worth system, a task force consisting of 8 frigates, 4 of the new Jacob Keys-class destroyers, and 2 Marathon-class heavy cruisers, is sent to defend the system.
2582(October)- Several months after the arrival of the task force, the destroyer Agamemnon picks up a faint signal at the edge of the system. Believing that it may be an Covenant vessel, a squadron Katana fighters along with a wing of Longswords armed with 'Shiva-class' nuclear missiles are sent in to investigate. But instead of a covenant fleet, the fighters and bombers find a strange vessel adrift at the edge of the system. But what is more shocking is that when contact is established with the vessel, it is revealed that the alien vessel has a human crew and that they hail from a planet called Naboo. The vessel in fact had suffered a major systems failure and if the Agamemnon had not picked up their distress signal, the ship and its crew would have met their doom in the vast emptiness of space.
The discovery of humans outside of the Milky Way Galaxy, as we as the discovery of a new civilization called the Galactic Republic, sends shock waves throughout both Humanity and the Sangheili. As well as it raises questions just if the Forerunners had seeded other planets other than Earth with humans.
Things were about to change and not only would it affect the Milky Way and it's inhabitants, but it would also affect a galaxy that was not so far away.
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Discussion in 'Story Debates' started by Vault Jedi, Jul 30, 2001.
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(Redirected from Terran Federation (Starfire))
Designer(s) | Stephen V. Cole |
---|---|
Publisher(s) | Metagaming Concepts |
Publication date | 1979 |
Genre(s) | Science fiction, board game |
Starfire is a board wargame (a '4X', eXplore, eXpand, eXploit and eXterminate) simulating space warfare and empire building in the 23rd century, created by Stephen V. Cole in 1979.
- 1Editions
- 3Books
Editions[edit]
The Starfire game is currently published by the Starfire Design Studio (SDS), but was formerly published by Task Force Games. There are six editions of the Starfire Game. Download ea sports cricket 2015 game khattakgames.com.
1st edition Starfire[edit]
The first edition consisted of three products: Starfire (1979), Starfire II (1980), and Starfire III: Empires (1981); the first by Stephen V. Cole; the second by Barry A Jacobs, and the last one by the notable military science fiction writer David Weber. Later versions combined the first two into Tactical Starfire, and the third was largely rewritten as Strategic Starfire.
The original Starfire consisted of several two-player combat scenarios that involved maneuvering fleets of spaceships with different technologies, one of them human (usually with inferior technology) and one of them 'Khanate'. There were also a number of three-player scenarios where the two races encounter a third mysterious and even more technologically advanced race.[1]
Starfire II kept many of the same rules, but introduced the concept of small carrier-based fighters. (Reviewer Tony Watson likened Starfire to the battleship- and cruiser-based Battle of the Atlantic during World War II, while Starfire II was similar to the aircraft carrier battles of the Pacific.)[2]
2nd edition Starfire[edit]
Starfire, 2nd Edition (or sometimes known as boxed starfire since the first edition was packaged in resealable plastic baggies..) (1984) is a game of sublight space combat on the small-fleet scale. Speed of play is often touted as an advantage of the system; it does have a major advantage in fleet handling over Star Fleet Battles (Steve Cole's other starship wargame at the time), but there are many other games around of similar handling time to Starfire.
Starfire, 2nd Edition is based on the original version of Starfire, and on its sequel Starfire II. The rules booklet is divided into 'modules'. Module A is an introduction to the game series. Module B is titled Starfire and replaces 1st. edition Starfire. Module C is titled 'Strikefighter' and replaces Starfire II'. The 2nd edition product line continued with Starfire New Empires (1985), the first strategic-level game in the 2nd edition series, and The Gorm-Khanate War (1986) which was a campaign game utilising Starfire New Empires for the strategic part of the campaign, and Starfire, 2nd Edition for the tactical battles.
Starfire New Empires is a game of building a space empire, inspired by the original Starfire III: Empires. Players must decide what to invest their income in (colonization, R&D, trade, military, exploration, etc.) to determine both the nature of their empires and their ability to survive and conquer.
3rd edition: Imperial Starfire[edit]
The 3rd Edition of Starfire is a boxed version called Starfire (i.e. Tactical Starfire) while the Strategic Component is called Imperial Starfire. These, along with Stars at War and Crusade were written by David Weber and produced by Task Force Games. TFG also produced Sky Marshal #1, Alkelda Dawn, and First Contact.
Thereafter, the Starfire rights were sold to Starfire Design Studio (SDS). SDS updated the Tactical Rules with the 3rd Edition Revised manual (3rdR). Sky Marshall #2 updated the Imperial Starfire rules making them more usable. SDS also released Interstellar War #4: Arachnids (ISW-4) (electronic only), which was written by David Weber and sold to SDS in a preliminary form by TFG; Insurrection (electronic only) is based on the book of the same name by David Weber and Steve White; and Shipyard is a computer program to speed the designing of ships. Admiral's Challenge is a small scale strategic game (actually more of an operational level game) that uses the tactical rules to resolve battles.
There was also a freeware 'campaign assistant' named Starfire Assistant, by a player in England. It started out with approval from the SDS but due to changes and additions not supported by the core rules it fell out of favor. It automated most of the record-keeping of the campaign game, leaving only actual combat needing maps and counters. It also allowed PBEM, or play-by-email, campaigns.
4th edition: Galactic Starfire[edit]
The 4th edition of Starfire is called Galactic Starfire. This edition combines all the rules (Tactical and Strategic) back into a single rulebook, and replaces the earlier system of Technology Levels with Tech Trees. It is one of the few printed products released by the Starfire Design Studio. Elite (PDF) is a supplement to Galactic Starfire.
5th edition: ULTRA Starfire[edit]
The 5th edition of Starfire is called ULTRA Starfire. It is a single complete PDF manual of roughly 375 pages. The manual is one of the most integrated rulebooks in the gaming industry with every reference hotlinked to the referenced rule. This rulebook was updated directly and an entirely new set of integrated rules sent to the owners quarterly.
The Ultra edition includes 50 levels of technologies and rules covering Tactical Combat, Ship Design, Squadrons and Carriers, Galaxy Creation (e.g. the map), Empire Building, Surveying, Intelligence Gathering, R&D, Political Treaties and Alliances, Non-Player Races (NPR), and NPR governments (so that each NPR acts differently). Likewise, optional Technologies, Galactic Oddities, Random Events, and finally a set of rules for the creation of races that can live on gas giants, hot planets, cold planets and in the vacuum of space.
6th edition: Solar Starfire[edit]
The 6th edition of Starfire is called Solar Starfire and was released in 2012 in both PDF and CD formats, and is being actively expanded on, as ULTRA was. There is an active forum[3] for fans of the game. A new campaign setting is being developed for Solar Starfire.
Gameplay[edit]
The game involves maneuvering ships into optimum range for their own weapon systems to destroy enemy ships. This is not always easy, as each ship's movement is limited by its speed and ability to turn, and the impulse based movement system that has players moving almost simultaneously. Each ship also has its own unique assortment of systems, including shields, armor and weapons, which are destroyed by enemy fire in a specific order, so part of the strategy involves choosing which enemy ships to target based on which enemy systems a player wishes to destroy. Some weapons have a better chance to hit and inflict different damage at different ranges, and some weapons have the ability to bypass shields and/or armor. When point-based and campaign ship creation is allowed, a new layer of strategy is added, not just in which systems one chooses to put on one's ships but also the order in which they are arrayed and thus destroyed under fire.
Some elements of the game are similar to that of Star Fleet Battles, which was also created by Task Force Games in 1979, including the impulse based movement system and a ship sheet with shields, armor and weapons that are destroyed in a specific order. Starfire is a much faster-player game designed for far bigger fleet combats, not including such elements as ship speeds that carry over from turn to turn and weapon and shield facings which are included in SFB. It also lacks the concept of defining speeds over shorter intervals than one turn, and this eases the elimination of advance plotting of movement.
Books[edit]
There have been six novels published based on the Starfire universe, written by Steve White. Between 1990 and 2002, David Weber and Steve White co-authored a tetralogy of science fiction novels set in the game universe. They are, in publication order, Insurrection (1990), Crusade (1992), In Death Ground (1997), The Shiva Option (2002). The Shiva Option made the New York Times bestseller list. 'Crusade' and 'In Death Ground' was later published as an omnibus edition The Stars At War (2004). 'The Shiva Option' and 'Insurrection' was later published as an omnibus edition The Stars At War II (2005). A follow-up novel, Exodus, co-written by Steve White and Shirley Meier was released in December 2006. The latest novels, Extremis and Imperative, were co-written by Steven White and Charles E. Gannon and published in May 2011 and March 2016.
Besides these professionally written novels, numerous Web sites contain fan fiction written by Starfire players.
In chronological order of events within the books:
Ordering with the omnibus editions:
List of novels[edit]
- InsurrectionISBN0-671-72024-4 (read online[permanent dead link])
- CrusadeISBN0-671-72111-9 (read online[permanent dead link])
- In Death GroundexcerptISBN0-671-87779-8 (read online[permanent dead link])
- The Shiva OptionexcerptISBN0-671-31848-9 (read online[permanent dead link])
- The Stars at WarISBN0-7434-8841-5 (read online[permanent dead link]) is an omnibus hardcover re-issue of Crusade and In Death Ground
- The Stars at War IIISBN0-7434-9912-3 (read online[permanent dead link]) is an omnibus hardcover re-issue of The Shiva Option and Insurrection with 20,000 words of connecting material and restored edits.
- ExodusISBN1-4165-2098-8 (sample chapters)
- ExtremisISBN978-1-4391-3433-7
- ImperativeISBN978-1-4767-8119-8
Reception[edit]
In the September 1979 edition of Dragon, Tim Kask found the original Starfire 'a lot of fun to play. The mechanics are simple and the movement system keeps both players constantly involved, as does the combat resolution. It moves fast and plays with a high excitement level.' Kask noted the ability of the game to be adapted to other strategic 'outer space' games, and concluded, 'The simplicity of the mechanics make this an outstanding game; its many other possibilities make it a must for anyone that enjoys science fiction boardgames.'[1]
In the August 1980 issue of The Space Gamer (Issue No. 30), Steve Winter commented on the simplicity of the original Starfire, saying, 'If you're looking for detail and realism, you won't find it here. If you enjoy maneuvering massive fleets into high-technology slaughter and don't mind an extremely simplistic treatment of space combat, you'll like Starfire.'.[4]
In the March 1981 issue of Dragon, Tony Watson was effusive in his praise of Starfire and Starfire II. 'In my opinion, the Stafire system is a real winner. The scenarios provided are interesting and moreover, the game has some very real possibilities. The versatility of the ship systems and the options for ship design can allow the players to use Starfire as a tactical module for many strategic spacegames or as the basis for player-designed campaign games. Priced at $3.95 each, the games are a real bargain; it would be difficult to find a better gaming investment.'[2]
Reviews[edit]
- Ares Magazine #8
Legacy[edit]
Aurora, described as a '4X Sci-Fi Dwarf Fortress in space', was originally based on an assistant program for Starfire.[5]
References[edit]
- ^ abKask, Tim (September 1979). 'The Dragon's Augury'. Dragon. TSR, Inc. (29): 49.
- ^ abWatson, Tony (March 1981). 'The Dragon's Augury'. Dragon. TSR, Inc. (47): 62–63.
- ^'Forum'. Starfiredesign.com.
- ^Winter, Steve (August 1980). 'Capsule Reviews'. The Space Gamer. Steve Jackson Games (30): 25–26.
- ^Smith, Graham (2013-11-21). 'Interview: Aurora, The 4X Sci-Fi Dwarf Fortress'. Rock, Paper, Shotgun. Retrieved 2019-02-18.
External links[edit]
- Starfire at BoardGameGeek
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Starfire_(board_wargame)&oldid=904035285'
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Gamma Task Force Space Set
Discussion in 'Games & Gaming' started by legionare, Apr 30, 2010.
Task Force Tips
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