If you are trying to build a warfare mission on a custom map, it is possible that the map has no city locations configured on it. This is the case with the Beta 10×10 Helmand Valley by Kinno that I started building my warfare mission on last week. The quickest way to add cities and camps to my custom warfare mission is to open up the mission editor and drop in some location objects.
Thought you got rid of me huh?
Here is a online Battle Generator for ARMA2/OA/CO, it does everything except give you your kitchen sink.
Forum Link for other interesting tidbits: forums.bistudio.com/showthread.php?117674-AI-Compilation-List-of-Addons-Mods-Scripts-amp-Misc
***Main Battle Generator Site***
* PlannedAssault web-based single-player mission generator www.plannedassault.com (free, registration required)
* Pick and place squads and platoons using your web browser, then let the PlannedAssault planner generate large scale offensive or defense maneuvers for your side and the opposing side. Download and play (and edit) the resulting mission.
* The planner acts like a commander at battalion or company level, coordinating the units in space and time, including flank attacks, artillery missions, air assaults, counter-attack, use of crew served weapons, close air support.
* The generated missions can be enjoyed with 'vanilla' Arma2 or any other AI mod as long as they don't spawn units, command artillery or interfere with vehicle loading.
** Video explanation --->www.youtube.com/v/qVo39PaQQuU
Here is a online Battle Generator for ARMA2/OA/CO, it does everything except give you your kitchen sink.
Forum Link for other interesting tidbits: forums.bistudio.com/showthread.php?117674-AI-Compilation-List-of-Addons-Mods-Scripts-amp-Misc
***Main Battle Generator Site***
* PlannedAssault web-based single-player mission generator www.plannedassault.com (free, registration required)
* Pick and place squads and platoons using your web browser, then let the PlannedAssault planner generate large scale offensive or defense maneuvers for your side and the opposing side. Download and play (and edit) the resulting mission.
* The planner acts like a commander at battalion or company level, coordinating the units in space and time, including flank attacks, artillery missions, air assaults, counter-attack, use of crew served weapons, close air support.
* The generated missions can be enjoyed with 'vanilla' Arma2 or any other AI mod as long as they don't spawn units, command artillery or interfere with vehicle loading.
** Video explanation --->www.youtube.com/v/qVo39PaQQuU
There, Fett's forces massacred the Cathar, despite the protests of a, who was killed along with the Cathar. Star wars wrath of the mandalorian. The Republic learned of the event but chose to suppress news of the battle in order to prevent rioting and panic, and it mobilized the Republic Navy to guard Dxun—still home to some defiant Mandalorian clans—and the planet Taris, which sat along the trade route known as the and linked the planets and.Over the next eight years, the Mandalorians also such as Corsin and, and Mandalorian warships expanded their territory into the and on the eastern edge of the galaxy. Basilisk swept across the planet, killing the remaining population—only a few hundred survived, with over 90 percent of the Cathar population dying during the massacre. Althiri became a productive part of Mandalore's war machine, and, Mandalore's forces struck at another world—, home of the species.The was led by Cassus Fett, who directed his forces to herd the defenseless Cathar population into the.
Aetherial essence grim dawn. Aug 25, 2016 - 'The lingering spirit of an Aetherial, trapped by necrotic energies.' This is a quest item for the A Catalyst quest. It can be looted from Noveria. 'The lingering spirit of an Aetherial, trapped by necrotic energies.' This is a quest item for the A Catalyst quest. It can be looted from Noveria Stormfire. Aetherial Essence - Items - Grim Dawn Item Database. Aetherial Essence. 'The lingering spirit of an Aetherial, trapped by necrotic energies.' Item Level: 1. Aetherial Essence Icon Varuuk will apply a Death's Vigil Enchantment to your weapons. The Sorceress, Noveria Stormfire, can be found in Stonerend Quarry,.
Warfare In The Mission Editor
Last week I created the bare beginnings of a custom warfare mission. Now I need to tell the Warfare Module where my cities are. To do this I press F1 for units, and double click where I want my city to be. For Side I chose side Game Logic, class Locations, Unit type of City.
In the Initialization field I paste the following script:
This will be the name of the city that the Warfare Module will display when it assigns missions for the player, when the city is captured etc. You may want to come up with a better name than “Testville”.
Once my City Location is inserted, I press F5 for Synchronize, click and hold the mouse button on the City Location Unit, then drag and drop the synchronize line to the Warfare Module.
Next I insert a standard Game Logic and synchronize it to my City Location. Note: be careful when you insert the game logic near the City Location as Arma will automatically Group the two Units; represented by a light blue (cyan) line. This is not what you want. At this point your mission should look like my screen shot bellow.
Next I insert a standard Game Logic and synchronize it to my City Location. Note: be careful when you insert the game logic near the City Location as Arma will automatically Group the two Units; represented by a light blue (cyan) line. This is not what you want. At this point your mission should look like my screen shot bellow.
The next thing I need is camps to defend my city. I set these up by inserting the Camp Location Logic where I want the camp to be spawned, then synchronizing it with my City Location Logic. When I preview the mission and walk over to my city, this is what I see.
Next time I’ll setup some random starting locations for my new warfare mission.
Reference
Helmand Valley Map
CustomWarfare_v1_1
Setting up a Custom Warfare Mission Previous post.
CustomWarfare_v1_1
Setting up a Custom Warfare Mission Previous post.
Related posts:
Arma 3 Mission Mods
I've recently discovered Falcon 4 AF, and definitely one of the coolest features is the dynamic campaign engine. It really draws you in to the conflict and provides a never ending and pretty varied supply of missions. However, one slight downside of the dynamic campaign engine is that it frequently seems to produce pretty stupid missions.
Yesterday it suggested a SEAD mission, deep into enemy territory. The intended target was protected by at least 5 different SAM systems: SA-2s, SA-3s and SA-5s. It probably also had the full complement of SA-7s and ZSU-23s. The ingress route was also extremely hairy with multiple SAM sites and frequent enemy CAP patrols. The target .. three old KS-19 AAA units that were apparently (somehow) hindering our efforts in the area. I have no idea what the brass had been smoking when they came up with that plan ..
This particular assignment was more braindead than average. But I have noticed that a good portion of the missions generated have a rather low 'benefit versus risk' ratio. About 50% of them I would consider to be 'a really bad idea', it's especially common in A2G missions .. which is the kind I prefer.
So, how do people handle these ridiculous requests? Do you:
- try to do them anyway
- pick a different mission.
- take the mission, but do something more sensible (such as clear SAMs onroute) and just accept the failure.
And secondly is there any way to get it to be more sensible? Or can you create your own missions inside the campaign engine and choose your own targets?
Many thanks
Tomsk